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Child Actions

Actions created with certain Input Action Types will spawn several Child Actions. Child Action bindings are combined with their sibling's and the parent Action's in various ways to create the final action state the application sees.

For example, an Axis2D action called Move would have 6 child actions and could be bound to Left Stick on controller. It's child Value actions North, East, South, and West could be renamed to Forward, Right, Back, Left and bound to W, D, S, A accordingly.

In future users may be able to add custom Child Action types to an action to combine bindings in a unique way.

Sticky Boolean

  • Boolean, Sticky Press
  • Boolean, Sticky Release
  • Boolean, Sticky Toggle

Axis1D

  • Value, Positive (Application renamable)
  • Value, Negative (Application renamable)

Axis2D

  • Value, North (Application renamable)
  • Value, East (Application renamable)
  • Value, South (Application renamable)
  • Value, West (Application renamable)
  • Axis1D, Vertical (Application renamable)
  • Axis1D, Horizontal (Application renamable)

Delta2D

  • Delta1D, Vertical (Application renamable)
  • Delta1D, Horizontal (Application renamable)

Cursor

  • Delta2D, Move
  • Delta1D, Vertical Move
  • Delta1D, Horizontal Move