Output
The output portion of SuInput is extremely WIP as the vast majority of work has been focused on creating a strong input abstraction.
Should output actions have explicit types like LED or Rumble Vibration, or should they have more generic types like boolean and float? (with the complex haptic stuff done in the binding similar to input) See: Brilliant idea about haptic output should work
LED¶
HD Vibration¶
Rumble Vibration¶
Wheel Force Feedback¶
Player Number¶
Adaptive Trigger¶
Speaker?¶
Rich Status Data¶
For fancy RGB setups (e.g. Artemis)
Or configurable Discord presence?