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Output

The output portion of SuInput is extremely WIP as the vast majority of work has been focused on creating a strong input abstraction.

Should output actions have explicit types like LED or Rumble Vibration, or should they have more generic types like boolean and float? (with the complex haptic stuff done in the binding similar to input) See: Brilliant idea about haptic output should work

LED

HD Vibration

Rumble Vibration

Wheel Force Feedback

Player Number

Adaptive Trigger

Speaker?

Rich Status Data

For fancy RGB setups (e.g. Artemis)
Or configurable Discord presence?